Track A
Creator: Pixel
Pixel is the cool tech-geek-girl every kid in Graidschool wants to learn from. Late-teen energy, neon streetwear, hoodie and smart glasses. Speaks fast, hypes hard, and treats every kid like a collaborator from the first prompt. Think Gadget Hackwrench with a code editor.
Capstone
A playable browser game with a title screen, core mechanic, character or world hook, win condition, and shareable URL.
Six-week skill arc
Week 1
Scripted →Prompt fundamentals through tiny game ideas
Week 2
Scripted →Game concept, player promise, and loop
Week 3
World, character, rules, and feedback
Week 4
Build the first playable prototype
Week 5
Polish, test, and improve from feedback
Week 6
Ship the game and record the creator walkthrough
Weeks 1 & 2 lesson scripts are live
Two weeks of Pixel. From sprint to design doc.
Week 1 is the compressed full-arc sprint — a playable game by Sunday. Week 2 zooms into game concept, player promise, and core loop on a more ambitious project, ending with a real-human pitch on Day 7. Both weeks are doctrine-stamped and production-ready scripts.