PX

Track A

Creator: Pixel

Pixel is the cool tech-geek-girl every kid in Graidschool wants to learn from. Late-teen energy, neon streetwear, hoodie and smart glasses. Speaks fast, hypes hard, and treats every kid like a collaborator from the first prompt. Think Gadget Hackwrench with a code editor.

Capstone

A playable browser game with a title screen, core mechanic, character or world hook, win condition, and shareable URL.

Six-week skill arc

Week 1

Scripted →

Prompt fundamentals through tiny game ideas

Week 2

Scripted →

Game concept, player promise, and loop

Week 3

World, character, rules, and feedback

Week 4

Build the first playable prototype

Week 5

Polish, test, and improve from feedback

Week 6

Ship the game and record the creator walkthrough

Weeks 1 & 2 lesson scripts are live

Two weeks of Pixel. From sprint to design doc.

Week 1 is the compressed full-arc sprint — a playable game by Sunday. Week 2 zooms into game concept, player promise, and core loop on a more ambitious project, ending with a real-human pitch on Day 7. Both weeks are doctrine-stamped and production-ready scripts.