Creator Track · Week 2
Pixel’s Week 2 lesson plan.
Week 1 was the sprint. Week 2 is the design pass. Seven days, one artifact per day, building toward a real Game Design Doc v1 the kid pitches to a human on Day 7. This is the working lesson script — what Pixel says, what the kid does, what gets saved to the Capstone Locker.
Doctrine-stamped
Every lesson below was drafted against the audit checklist indoctrine/DOCTRINE.md. Voice: Pixel (hype, fast, playful, never condescends). Virtues embodied: diligence, honesty, fortitude, gratitude, stewardship of gifts, reverence for parents (Day 7 requires a real-human pitch). Things absent: vanity, cynicism, mockery of parents, despair, sexualization, cruelty-as-comedy.
Day 1
30 min
What Do You Actually Love
Day 1 -- before we pick a new game, we pick what fuels it.
Artifact: Love List -- ten things that light you up, saved to your Capstone Locker
Day 2
35 min
Three Pitches, One Pick
Day 2 -- generate three real game pitches from the Love List, then pick one.
Artifact: Three Pitch Cards + one chosen Pitch -- saved to your Capstone Locker
Day 3
30 min
The Player Promise
Day 3 -- what feeling does this game guarantee the player will have?
Artifact: Player Promise Card -- one sentence, the north star, saved to your Capstone Locker
Day 4
40 min
Find The Core Loop
Day 4 -- the one thing the player does, over and over, that stays fun.
Artifact: Core Loop Diagram -- the 3-to-5-step cycle, saved to your Capstone Locker
Day 5
40 min
World And Hero v2
Day 5 -- this time we give them texture, not just names.
Artifact: World Snapshot + Hero One-Pager -- saved to your Capstone Locker
Day 6
35 min
Paper Playtest
Day 6 -- run the game in your head before a single line of code.
Artifact: Paper Playtest Log -- ten loops walked through, saved to your Capstone Locker
Day 7
45 min
Pitch Day
Day 7 -- pitch the full design to a real human and lock the doc.
Artifact: Game Design Doc v1 + Pitch Recording -- saved to your Capstone Locker
Internal note
Week 2 source of truth lives insrc/lib/lessons-creator-w2.ts. By Day 7 the kid will have produced six artifacts (Love List, Three Pitch Cards, Promise, Core Loop Diagram, World Snapshot + Hero One-Pager, Paper Playtest Log) and locked them into a Game Design Doc v1.