Day 1
Prompt Like A Game Designer
Prompt fundamentals, asking for options, and spotting vague instructions. PLACEHOLDER lesson specifics.
Prompt recipe card saved to the Capstone Locker.
Curriculum
Lessons are designed for 15-25 minutes. Each one ends with a quiz and saves a concrete output into the kid's Capstone Locker, so the final project is built piece by piece.
Week 1
Prompt fundamentals through tiny game ideas
Prompt fundamentals through useful mini-tools
Prompt fundamentals through story questions
Week 2
Game concept, player promise, and loop
Pick a real problem and define the user
Theme, character, and audience promise
Week 3
World, character, rules, and feedback
Plan inputs, outputs, states, and edge cases
Plot, page turns, and emotional shape
Week 4
Build the first playable prototype
Build the core tool screen
Illustration prompts and visual consistency
Week 5
Polish, test, and improve from feedback
Improve usability, empty states, and errors
Revise for clarity, rhythm, and read-aloud feel
Week 6
Ship the game and record the creator walkthrough
Ship the tool and explain how it helps someone
Assemble the book package and author note
Day 1
Prompt fundamentals, asking for options, and spotting vague instructions. PLACEHOLDER lesson specifics.
Prompt recipe card saved to the Capstone Locker.
Day 2
Theme, player goal, core action, and what makes the game fun. PLACEHOLDER lesson specifics.
Three game ideas narrowed to one playable promise.
Day 3
Using AI to brainstorm without letting it flatten the kid's taste. PLACEHOLDER lesson specifics.
Hero, obstacle, setting, and visual style notes.
Day 4
Clear constraints, feedback loops, and testable instructions. PLACEHOLDER lesson specifics.
Tiny design doc with rules, scoring, failure, and victory.
Day 5
Prompting the AI Teacher for implementation steps and checking what changed. PLACEHOLDER lesson specifics.
A rough browser game prototype.
Day 6
How to ask for better without saying "make it cool." PLACEHOLDER lesson specifics.
Improved visuals, copy, controls, and bug notes.
Day 7
Kid explains the game, the prompts, and what they would improve next. PLACEHOLDER lesson specifics.
Shareable game link plus a short creator walkthrough.