Curriculum

Six-week seasonal program, daily modules, one capstone locker.

Lessons are designed for 15-25 minutes. Each one ends with a quiz and saves a concrete output into the kid's Capstone Locker, so the final project is built piece by piece.

WeekCreatorBuilderThinker

Week 1

Prompt fundamentals through tiny game ideas

Prompt fundamentals through useful mini-tools

Prompt fundamentals through story questions

Week 2

Game concept, player promise, and loop

Pick a real problem and define the user

Theme, character, and audience promise

Week 3

World, character, rules, and feedback

Plan inputs, outputs, states, and edge cases

Plot, page turns, and emotional shape

Week 4

Build the first playable prototype

Build the core tool screen

Illustration prompts and visual consistency

Week 5

Polish, test, and improve from feedback

Improve usability, empty states, and errors

Revise for clarity, rhythm, and read-aloud feel

Week 6

Ship the game and record the creator walkthrough

Ship the tool and explain how it helps someone

Assemble the book package and author note

Track A Week 1: Creator alpha plan

Day 1

Prompt Like A Game Designer

Prompt fundamentals, asking for options, and spotting vague instructions. PLACEHOLDER lesson specifics.

Prompt recipe card saved to the Capstone Locker.

Day 2

Choose The Game Concept

Theme, player goal, core action, and what makes the game fun. PLACEHOLDER lesson specifics.

Three game ideas narrowed to one playable promise.

Day 3

World And Characters

Using AI to brainstorm without letting it flatten the kid's taste. PLACEHOLDER lesson specifics.

Hero, obstacle, setting, and visual style notes.

Day 4

Rules, Story, And Win Condition

Clear constraints, feedback loops, and testable instructions. PLACEHOLDER lesson specifics.

Tiny design doc with rules, scoring, failure, and victory.

Day 5

First Playable Build

Prompting the AI Teacher for implementation steps and checking what changed. PLACEHOLDER lesson specifics.

A rough browser game prototype.

Day 6

Polish Pass

How to ask for better without saying "make it cool." PLACEHOLDER lesson specifics.

Improved visuals, copy, controls, and bug notes.

Day 7

Ship And Show

Kid explains the game, the prompts, and what they would improve next. PLACEHOLDER lesson specifics.

Shareable game link plus a short creator walkthrough.