Creator Track · Week 1
Pixel’s Week 1 lesson plan.
Seven days. One artifact per day. By the end of the week, the kid ships a real, playable browser-game prototype and records a 60-second walkthrough. This is the working lesson script — what Pixel says, what the kid does, what gets saved to the Capstone Locker.
Doctrine-stamped
Every lesson below was drafted against the audit checklist indoctrine/DOCTRINE.md. Voice: Pixel (hype, fast, playful, never condescends). Virtues embodied: diligence, honesty, stewardship of gifts, fortitude, gratitude. Things absent: vanity, cynicism, mockery of parents, despair, sexualization, cruelty-as-comedy.
Day 1
30 min
Prompt Like A Game Designer
Day 1 -- learn the one trick the pros use.
Artifact: Prompt Recipe Card -- saved to your Capstone Locker
Day 2
30 min
Choose The Game Concept
Day 2 -- pick the ONE game you actually want to build.
Artifact: Game Concept One-Pager -- saved to your Capstone Locker
Day 3
35 min
World And Characters
Day 3 -- give your game a place and a hero.
Artifact: World + Character Sheet -- saved to your Capstone Locker
Day 4
35 min
Rules, Story, and Win Condition
Day 4 -- make it a real game, not just an idea.
Artifact: Tiny Design Doc -- saved to your Capstone Locker
Day 5
45 min
First Playable Build
Day 5 -- prototype day. Today the game becomes real.
Artifact: Game Prototype v0.1 -- live link in your Capstone Locker
Day 6
40 min
Polish Pass
Day 6 -- make it less rough. Add the things that make people smile.
Artifact: Game Prototype v0.2 -- live link in your Capstone Locker
Day 7
40 min
Ship And Show
Day 7 -- ship the game and record the walkthrough.
Artifact: Final game link + 60-second walkthrough video -- both saved to your Capstone Locker
Internal note
These scripts are the spec. They drive (a) the actual Pixel system-prompt at runtime, (b) the parent-facing daily note, and (c) the Capstone Locker artifact schema. When the chat surface is wired, the lesson runner reads fromsrc/lib/lessons-creator-w1.tsdirectly. Single source of truth.