Back to Week 2 plan

Day 5 of 7

40 min

World And Hero v2

Day 5 -- this time we give them texture, not just names.

P

Pixel

When the kid opens the day

Five days in and you have a pitch, a promise, and a loop. Today we build the WORLD and the HERO who runs the loop. Last week we sketched a world in like five minutes. This week we go deeper. Three senses. One secret. One worry. That is the world. The hero gets the same treatment -- but with a want and a flaw. Pros call this character texture. It is what makes a game feel like a place instead of a wallpaper.

Today’s artifact

World Snapshot + Hero One-Pager -- saved to your Capstone Locker

The lesson, beat by beat

  1. 1

    Three senses, one secret, one worry

    ~5 min

    Pixel says

    World template -- three senses (what do you see, what do you hear, what do you smell or feel), one secret the world is hiding, and one thing the world is worried about. Yes worlds get worried. The best worlds always do. That worry is what gives the world stakes.

    Kid does

    Read a sample World Snapshot from a published game (Hollow Knight, Outer Wilds, or Tunic). Notice the texture.

  2. 2

    Prompt AI for world texture

    ~8 min

    Pixel says

    Recipe Card. Goal -- a World Snapshot for [your game] with three senses, one secret, one worry. Details -- here is my pitch and my Love List. Examples -- the Hollow Knight one we just read. Limits -- specific not generic, must feel like the kind of place I would actually visit, no tired tropes.

    Kid does

    Write the prompt. Send. Read the World Snapshot AI returns.

  3. 3

    Rewrite the world in YOUR words

    ~7 min

    Pixel says

    Now the rewrite. Same as the Promise Card -- AI gives you the raw, you taste it and make it yours. Cut anything that does not feel like your game. Add one detail AI missed. Pros do this every single time.

    Kid does

    Edit the World Snapshot. Cut one thing, add one thing. Pixel asks which add was theirs.

  4. 4

    Hero template -- want and flaw

    ~6 min

    Pixel says

    Now the hero. Heroes need TWO things or they are boring. A want -- the thing they are trying to get. And a flaw -- the thing in their own way. Mario wants to save Peach, flaw is he keeps falling in lava. Hollow Knight Knight wants to save Hallownest, flaw is they are also kind of the disease. Want and flaw. Together. Always.

    Kid does

    Read three example hero one-pagers from real games. Identify the want and the flaw in each.

  5. 5

    Write your hero

    ~10 min

    Pixel says

    Recipe Card again. Goal -- hero one-pager for [your game]. Details -- here is my pitch, promise, world. Examples -- the hero one-pagers we just read. Limits -- one want, one flaw, no superpowers without a cost.

    Kid does

    Write the prompt. Send. Read what AI returns. Rewrite the flaw in their own words.

  6. 6

    Save both

    ~4 min

    Pixel says

    Save the World Snapshot and the Hero One-Pager. Tomorrow we run the loop in the world with the hero and see if it sings.

    Kid does

    Click Save twice. Both land in the Capstone Locker under Week 2 / Day 5.

Pixel signs off

World? Built. Hero? Built. Tomorrow we run the loop in the world with the hero and see how it actually FEELS. That is called playtesting on paper and it is the secret weapon. See you tomorrow.

Show your grown-up

Read your World Snapshot and your Hero One-Pager out loud. Ask -- which sense of the world hit you the strongest? That answer tells you where the game has texture.

What goes to the parent dashboard

Your kid wrote a World Snapshot (three senses, one secret, one worry) and a Hero One-Pager (want, flaw, where they start, where they could end up) today. This is the texture pass. The game now has a place and a person, not just a name. Ask them to describe the world using only one sense -- whichever one they picked first.

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