The programs

Three tracks. One promise: every kid ships something real.

Pick the track that fits your kid’s wiring. Each one is a six-week summer build led by a mentor inside Graidschool. Every day produces an artifact saved to the Capstone Locker. By week six, those daily pieces become the final project.

Ages

8 – 12

Duration

6 weeks

Pace

Self-paced

Daily commitment

25 – 40 min

Final deliverable

One real, shareable project

Parent involvement

Optional. Encouraged. Never required.

Pixel, Creator wing mentor

Track A

Creator

Build a playable browser game.

Mentored by Pixel · Best for: Kids who love games, characters, levels, and instant feedback.

What your kid takes home

A playable browser game with a title screen, core mechanic, character or world hook, win condition, and shareable URL.

The six-week arc

  1. 1Prompt fundamentals through tiny game ideas
  2. 2Game concept, player promise, and loop
  3. 3World, character, rules, and feedback
  4. 4Build the first playable prototype
  5. 5Polish, test, and improve from feedback
  6. 6Ship the game and record the creator walkthrough
Bolt, Builder wing mentor

Track B

Builder

Build a simple working web tool.

Mentored by Bolt · Best for: Kids who like gadgets, utility, logic, and making something useful.

What your kid takes home

A working web utility, such as a planner, calculator, tracker, quiz, checklist, or helper tool, ready to demo to family.

The six-week arc

  1. 1Prompt fundamentals through useful mini-tools
  2. 2Pick a real problem and define the user
  3. 3Plan inputs, outputs, states, and edge cases
  4. 4Build the core tool screen
  5. 5Improve usability, empty states, and errors
  6. 6Ship the tool and explain how it helps someone
Sage, Thinker wing mentor

Track C

Thinker

Write and illustrate a children's book.

Mentored by Sage · Best for: Kids who love stories, art, questions, and big feelings.

What your kid takes home

A complete children's book manuscript with page beats, illustration prompts, cover direction, and KDP-ready assembly plan.

The six-week arc

  1. 1Prompt fundamentals through story questions
  2. 2Theme, character, and audience promise
  3. 3Plot, page turns, and emotional shape
  4. 4Illustration prompts and visual consistency
  5. 5Revise for clarity, rhythm, and read-aloud feel
  6. 6Assemble the book package and author note

What every track has in common

The hidden curriculum: how to actually talk to AI.

Daily artifacts

Every lesson ends with something saved. The capstone is assembled, not crammed.

Prompt craft, in context

Kids learn context, constraints, examples, revision, and taste — through the thing they're actually building.

Guardrails kids respect

The AI Teacher guides and quizzes. It never replaces the kid's choices or claims their work.

Show-and-tell on rails

Each week ends with a "tell me what you made" moment so parents always know what's happening.

Mentor-in-residence

Pixel, Bolt, or Sage runs the day-to-day. Quill closes each chapter with a personal note.

One sticky promise per kid

By week six, every kid has a single, demo-ready, parent-impressing deliverable.

Curious what happens between summer terms?

Year-round seasonal modules keep the mentors close, the kid engaged, and the family table full of small wins.

See the year-round calendar